Kerb Appeal

A very small games studio

Three small games about one British street.

Park on it, patrol it, and see the children safely across it. Each game is free, runs in your browser and takes about as long as a cup of tea.

Now showing

The games

Tight Spot on a desktop: a red car lines up with a gap between parked cars while the examiner says take the space ahead, please
Tight Spot on a phone: steer with one thumb, drive with the other

No. 1Parking roguelite

Tight Spot

A shift of ever tighter gaps, one examiner in the passenger seat, and twelve points on your licence to lose.

  • Session 5 to 10 minutes
  • Daily same street for everyone
  • Plays on phone or desktop

The examinerIn your own time.

Double Yellow on a desktop: a warden stands by a blue-badge car worth eighty pounds while the supervisor radios in
Double Yellow on a phone, with the ticket button and the stationery tray

No. 2Route-planning puzzle

Double Yellow

Every driver is on a countdown. Plan the route, write your tickets, and be gone before they get back. Twenty-seven handmade streets, three stars each.

  • Session 5 to 10 minutes
  • Levels twenty-seven in five chapters
  • Plays on phone or desktop

Supervisor, on the radioThat's going on the fridge.

No. 3Real-time crossing patrol rogueliteOpening soon

Lollipop

Hold up the traffic with a stick and a hard stare, then get every child across before the bell goes.

  • Session 5 to 10 minutes
  • Plays on phone or desktop

The lollipop ladyWalk, don't run. That means you, Kyle.

About the studio

Small games, same street

Kerb Appeal makes short games about the ordinary things that go wrong on an ordinary road. It is the same terrace every time. Parking is tight, the permits are confusing, and there is a primary school at the far end.

Everything runs in the browser. There is nothing to download and no account to make, and your scores stay on your device. The two daily games give everyone the same puzzle on the same day, so you can compare notes over the garden fence.