Three rules
- The number beside each row or column says how many of its cells hold mercury.
- Mercury starts in the bulb, the round end, and rises toward the other end without gaps.
- A thermometer can be empty, full or filled partway.
A well-made puzzle has exactly one answer, and logic always reaches it. Guessing never comes into it.
Habits of fast solvers
- Hunt the 0s and the full lines first. Each one settles a whole row or column in a single move.
- A filled cell drags every cell between it and the bulb up with it.
- An empty cell cuts off everything beyond it, away from the bulb.
- Count what is left. A line that needs two more with two open cells fills both.
Questions
Which end is the bulb?
The round end. Mercury always starts there, whichever way the thermometer points.
Is there always exactly one solution?
In Mercuro, yes. Every board is checked by a solver to have exactly one answer.
How is it different from a nonogram?
A nonogram clue describes runs of filled cells. A Thermometers clue is a single count, and the thermometer shapes decide which cells can fill first.
Where can I play more?
Mercuro has 660 Thermometers puzzles on iPhone and iPad, 330 of them free, plus three new ones every day.
More guides
- 6×68×811×11Three new logic puzzles every dayWarm-Up, Daily, Challenge, and a two-week archive.
- $4.99onceA logic puzzle game with no subscription330 puzzles free. $2.99 or $4.99, paid once.
- Like Sudoku or nonograms? Try ThermometersWhat carries over, and the one rule that is new.
- Level packs$4.49 subscriptionPay onceA Grids of Thermometers alternativeNo packs, no subscription, three dailies a day.
- 5×57×79×912×12An alternative to Thermometers - Logic Puzzles660 curated boards against a library of 9,000.
- Mercuro overviewEvery feature, drawn and playable.
How Mercuro is built, the solver, generator and hint engine behind these puzzles.